http://tanninshire.tripod.com/Tanninshire - Citadel of the Blades of Justice
Size: Small-Large town currently (pop. 1200 right now), can support a City-sized population of 10,000
Location: 60 miles east of Sorrowtown, located in the Thorn Woods in Khardfee
Afilliation: Rule by the Lords (Counts) of Tanninshire, who answer to King Corun Hammertongue (Tannin) of Khardee. The town of Wiltshire is also under the Lords of Tanninshire's rule.
Population: 1200 currently, can support up to 10,000
Racial Makeup:
Above ground - 70% dwarven, 15% gnome, 10% human, 5% halfling.
Underground - 90% dwarven, 5% gnome, 3% human, 2% halfing.
"So tell me again.... how EXACTLY are we supposed to get in there?"
- Colgere Algion, High Mountainlord of Thr. Said this when he and the other members of the Blades of Justice rediscovered the city in the year 729.
Physical Description: The city is set up in a structured manner, with 3 seperate districts or quaters: The Residential Quarter, the Merchant Quarter, and the Farming Quarter.
Leader: The Lords of Tanninshire, day to day affairs currently being run by Hammen Silvermaul.
Defenses: Wall of Tanninshire, Approx 400 dwarvens soldiers garrisoned here, presence of various members of the Blades of Justice at various times.
Religious Contacts: Shrine to Loralis(on the surface), Temple to Thr (underground, minor), Temple to Sembral(underground, minor), Temple to Telk(underground, minor), Temple to Terrarie(underground, minor), Temple to Loralis(underground, major, dominant). (Maps of each individual temple will be put up on the site soon)
Guild Contacts: New Order of the Ages has a small outpost here. By decree of King Corun and the Lords of Tanninshire, no other guild may have an official prescence in the city.
Description:
An ancient underground city once thought lost forever after the dwarves retreated to the surface realm hundreds of years ago; the adventuring group known as the Blades of Justice has rediscovered Tanninshire within just the past 3 years. The city is what you’d expect of a dwarven citadel: stony, beautifully crafted, and strong. A 400+ ft tower called Tanninshire Tower dominates the city’s “skyline”, and serves as the primary garrison for military forces stationed here. Much of Tanninshire is still unknown outside of King Corun and the Blades of Justice, and those working on the rebuilding/repopulating process are warned to stay together, and to stay away from the lower catacombs of Tanninshire Tower. Many dwarves on the surface, particularly in Sorrowtown, speculate on what could in these catacombs, but so far, King Corun and the Blades of Justice have remained silent beyond their warning.
History:
The origins of Tanninshire itself have been lost to rumor and legend for centuries. Not even the dwarves remember its origin. It is known however, that for centuries, the dwarven race inhabited the citadel of Tanninshire, using it as one of their main defense points against the evil denizens, particularly the Deep Magi, of the Deep Dark. For reasons that are unknown though, the dwarves abandoned their underground cities, including Tanninshire, and moved to the surface. And so Tanninshire sat abandoned and forgotten for centuries. In the meantime, various creatures made Tanninshire their home, most of them not of the friendly sort. And thus, Tanninshire seemingly faded out of history, and into obscurity…until…
In the year 729, the adventuring party known as the Blades of Justice was on a mission for Lord Robert and King Adetralien Le Petit of Alderd, searching for the Tablets of Loralis needed to strengthen the Seal at Lichenwood. Their quest led them down to the ancient citadel of Tanninshire, where they found the last Tablet of Loralis and the legendary Axe of Tannin.
Tanninshire would still likely have remained forgotten except that when the Blades found the Axe of Tannin, they met the spirit of Doruk Tannin, one of the former rulers of Khardfee. He told the Blades that Loralis had sent them to Tanninshire to fulfill a quest, the restoration of the Tannin bloodline, and that of the Blood King, to the throne of Khardfee, and that the Axe of Tannin was the means by which to accomplish this.
After a long arduous quest, the Blades found the rightful king of Khardfee, a young dwarven lad named Corun Hammertongue (he later changed his name to Tannin). With the Axe of Tanninshire recognizing Corun as the true king, the Blades took Corun to Sorrowtown and presented him to the acting king, Drarrel Lorkin, who recognized Corun claim to the throne. For their service to Corun and the kingdom of Khardfee, the Blades were named the Lords of Tanninshire and given the city of Tanninshire to rule, answering only to Corun and Drarrel.
After the recent dwarven civil war, many dwarves feel a desire for a more secure home and a chance to return to their roots, and Tanninshire appears to offer both. Currently, Hammen Silvermaul, one of the Lords of Tanninshire, is in the city, overseeing the reconstruction of the ancient citadel.
City Sectors: 3 sectors, the Residential Quarter, the Merchant Quarter, and the Farming Quarter.
Sector 1: Residential Quarter, located in the western part of the city, primary location of residences in Tanninshire
Neighborhood Characters: None currently
Sector 2: Merchant Quarter, located in the middle part of the city, primary location of business in Tanninshire.
Currently, there are 2 "operating" inns in Tanninshire: The Stone Hammer(average quality) and The Deep Mine (good quality)
Neighborhood Characters: Hammen Silvermaul, one of the Lords of Tanninshire. Also, other Lords may be found here at various times.
Sector 3: Farming Quarter, located in the eastern part of the city, primary location of farms in Tanninshire.
Neighborhood Characters: None currently
Main Imports/Exports:
Imports: Livestock, Wood.
Exports: Weapons, Armor, Minerals.
Places of Note:
Wall of Tanninshire:
The great obsidian wall guarding the southern (and only open) side of the city is a magnificent piece of dwarven engineering. Approx 26 feet in height, and 12 feet thick, these walls look as if an entire army of Sythian Mages could attack the wall and not get through. Entrance to the city is only possible through either the main central portcullis, or one of the 2 side portcullises, one on each side of the main portcullis. Rumor has it that the walls are further enchanted against alterations via magic, and when asked about this, members of the Blades simply smile. Many believe that ancient dwarven priests of Loralis did this.
Sun of Loralis:
Strangely enough, despite its location 7 miles underground, Tanninshire has typical surface weather. This is due to the Sun of Loralis and its magical effects. First, the Sun of Loralis acts like the regular sun, keeping Tanninshire between 60-80 degrees Fahrenheit. As part of its enchantment, rain occurs in Tanninshire, allowing the creation of farms and the raising of livestock that would be otherwise impossible underground. It is believed the Sun of Loralis is the creation of dwarven priests of Loralis from ancient times. It seems to resist all attempts to dispel it, and no one seems to know how to recreate this effect.
Loralis’s Tear
This fountain, located in front of Tanninshire Tower, has fresh water flowing from it, even after centuries of existence. Of all the secrets in Tanninshire, this is the only one the Blades of Justice were willing to share with others going to Tanninshire. The water has a magical effect on those who consume it, binding their wounds and curing afflictions such as blindness and deafness, as well as a variety of diseases. However, the Blades have also pointed out that the water only remains effective for 2 days once removed from the fountain, and loses its effect immediately if taken outside the Walls of Tanninshire. Several have tried to remove the water from the city, but as the Blades said, it lost its effect when they did so. Those working to restore Tanninshire, or anyone else for that matter, are welcome to drink from the fountain, but there are always 2 guards on site, primarily to make sure no one “hogs” the fountain for himself or herself. Some of the priests in Tanninshire have commented that the water might be useful in the creation of healing and curative potions and scrolls, and many of them believe the High Mountainlord and one of the Lords of Tanninshire, Colgere Algion, plans on using the water for this exact purpose later in the future.
Tanninshire Tower:
This looming 400 plus foot tower looms in the very back part of the city of Tanninshire, and serves as the main garrison for military forces in Tanninshire, able to garrison approx 1,000 troops under normal circumstances, twice that number in times of emergency. The tower also serves as the seat of power for the Lords of Tanninshire. There are rumors of catacombs beneath the tower which may still contain ancient secrets, but the Lords of Tanninshire, Drarrel and Corun are quiet on this topic, and no one is allowed access to the catacombs.
People of Note:
The Lords of Tanninshire. Hammen Silvermaul, dwarven priest of Sembral, runs the day to day affairs of the city. Other Lords may be present at various times. The complete roster of the Lords is as follows:
Gurek Marksmaster(Deceased) – Human Ranger
Hawkeye – Elven Ranger
Hammen Silvermaul – Dwarven Priest
Gabrella – Human Cleric
Ted Barleyman – Halfling Fighter/Thief
Rand – Gnome Illusionist
Ancaren Ra’Vier – Human Fighter/Thief/Mage
Colgere Algion – Human High Mountainlord
Encounters: DM-only, read writeup on DM Boards.