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Author Topic: Combat Practice  (Read 669 times)
Zee
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« on: June 03, 2010, 02:32:04 AM »

Here be the thread for practicing your attacks. If you're not sure how, please practice on here as it will be much easier for me to clean this up than it will be to clean up the active threads. Thanks! Smiley

Quickie on combat rules (for those to lazy to read the long post Wink )

Combat Potential = Characters AC+HP+LEVEL+MAX DAMAGE (maximum non-crit damage a character can inflict in one round)+BONUSES

Yes I added a bonus category to more accurately reflect skills of multi-class/dual-class/specialty characters

Trash fights (non-boss, unless otherwise noted as a boss fight, assume combat is trash, unless against an NPC or PC):
One combat potential roll per enemy. If you win, you defeat them unscathed, if you lose you take 10% of your maximum health damage per 10 points they beat you by on the roll (rounded down to the nearest 10th). If your combat potential roll was 119 and theirs was 138 they beat you by 19, which rounds down to 10 so you lose 10%.

Boss/NPC/PC fights:
Five combat potential rolls for each player. Specify who the rolls are against (you can spread your rolls out amongst multiple targets if you wish, in which the roll for each new target will be matched against the first roll made by that target). Win/loss is the same as trash fights, 10% damage per 10th beaten on the roll by).

As always, any questions feel free to shoot me a message.
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Jereth Ingsbe
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« Reply #1 on: June 03, 2010, 11:22:03 AM »

Been a little bit so I gotta see if I remember Xxian's dice ways.....

Rolling 1d100:
(26): Total = 26
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Jereth Ingsbe
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« Reply #2 on: June 03, 2010, 11:22:25 AM »

Sweet
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SilaceMortalis
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« Reply #3 on: June 07, 2010, 12:30:48 AM »

Seeing as I have never rolled dice on here before let's see if i understand.

Rolling 1d100+130:
(39)+130: Total = 169
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