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Paks
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« Reply #90 on: August 17, 2006, 09:20:20 PM »

Group: Aer Aquila
DM: Paks
Date: 26-05-06
Date IC: 10-18-735
Session 17
Title: Terrarie’s Way
PC's present: Aiden, Xxian, Sam, Ruul, Pern and Volonar
NPC's: Joel, Pern & Anthill and Volonar

TT: Aiden Blackfern

Location: The secret entrance to the Red Kings castle.

Short Version of Events:
 The real adventures in the village of the undead are just beginning.

Longer Version of Events:

With the bloodthirsty door sated and the party’s strength now gathered, it seemed at last as though the way to the Red King was finally clear. The realization should have pleased us. We should have been happy. Instead we were not. Instead we were quiet, suspicious and surly. More than this we were nervous and wary.

It might have been the dark forbidding passage which the door had moved aside to reveal. It could also be the numerous fights that had broken out before that archaic door. At any rate it was a subdued and tired group that that started carefully down into the bowels of Terrarie. Down that smooth passage and into places that we all should of known better about.

The corridor seemed to go on down forever taking our spirits with it. I know in reality that this was not the case but the monotony of the smooth passage was depressing in its regularity. We were all hoping for a change however none were ready when it came for abruptly the passage emptied into a vast cavern. A cavern so large in fact, that the light of our humble torches, made barely a dent in its overpowering darkness. A cavern that held a dark and still lake, large enough to spread from wall to wall and seemingly almost a full kilometer in width.

Well this sight pleased nobody at all considering our last run in with the chaotic element and even Ruul seemed less than pleased. This surprised me at first but as I studied the water it began to become clear. Here the water didn’t bubble and froth. There was no evidence here of her free flowing spirit. Instead it seemed to me as though a piece of Aqualie herself lay chained here deep in the depths of her dark brother’s domain. A situation that I for one found to be entirely abhorrent, and one that must have shaken poor Ruul to his very core.

As we looked around the shore with sinking feelings things began to get worse. There before us lay three canoes that looked as old as time itself and despite my protestations we all knew that we had to proceed. So into the floating coffins we climbed once more, nervously yet quickly paddling our way across. At least there were no waves this time, to make my belly heave about like a pregnant owl. Indeed apart from the leaking boats and the water that was wetting my feet, and apart from the fact that I was deep underground and fearing for the safety of those around me and under my care, this could well have been the most pleasant boat trip of my life. Not that I was at all sad when we reached the other side where we all climbed out.

On this side of the lake we found a small beach similar to the one that we had left and a survey of the cavern walls revealed another passage that led onwards into the gloom. Wearily we made our way forward wondering what next would confront us in this strange place and those of us not born of damp earthen tunnels wondering what sort of king would ever hold court in such foreboding surroundings.

This second tunnel was not as bad as the first or at least not as long at any rate and before the little folk could begin to complain about sore feet the passage opened up into another cavern which presented yet another obstacle. This time it was a chasm. A great wound in the earth that was maybe forty feet wide and of extraordinary depth. After the plight of Aqualie this almost made me smile. I say almost because the thin rope bridge that hung limply across the chasm meant that we would go on. A challenge that we all knew would be perilous indeed as we hung over the great gash in Terrarie’s side.

Sam made the crossing easily, her dexterity again amazing me, as she ran lightly across the bridge. It may have been weeks now that I have been traveling with her but I must admit that I have never seen such a coordinated creature and I wonder if this is a halfing trait or one that is peculiar to Sam.

It was Ruul who plucked up the courage next and tried to make the crossing but he wasn’t so coordinated or nearly so lucky and about half way across, with the bridge swinging wildly under his weight, he fell - barely managing as he did - to catch a hold of the bridge, leaving him dangling over eternity.

This was enough for me. Spurring my courage where nothing else would I charged out onto the bridge to try and assist him. Sam I noted was doing likewise, but in a much more competent manner than ever I could. While I ran then slowed, slipped and fell she moved with speed and precision hauling Ruul to safety with a strength you would never know she possessed.  In the meantime I at least managed to struggle back up onto the bridge where upon I proceeded again to move forward – this time far more slowly and carefully – with the bridge swinging beneath me, the whole way through.

The others thankfully all made it across without any further event. I’m not sure in all honesty that I could have brought myself to go out again if things had gone poorly and I was glad that Sam seemed willing and able to travel that path if the need arose.

When we were all together again, our spirit of adventure having been rekindled by abject terror, we stood about and looked at our new surroundings.  There, on this side of the bridge, was nothing but the flat wall of the cavern and an old worn path leading from the bridge to the wall where the path disappeared, seemingly into the cavern wall itself. The wall however was not smooth with rocks jutting out of it at regular intervals like handholds that were just made for climbing.

I stood looking at this wall and thinking of the dangers that we had just faced and began to wonder. Surely I said to myself they couldn’t all scale a cliff to use this entrance. How could this be a secret escape route if the fleeing had to scale such a dangerous cliff? I began to grow suspicious and started searching the wall, seeking some small sign, a breath of air from Aerie to guide me to what had to be the proper place. Before too long I was proved right as the hidden door swung inward revealing another passage and the continuing path to the court of the Red King. A path guarded by some skeletal animals all seemingly intent on stopping our progress.

We were in no mood to be thwarted this close to our goal and made quick work of the beasts before moving on.

Session Length: 2 hrs
XP: 80/level/hour

Casualties:  A group of Skeletons
Treasure: None
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« Reply #91 on: August 17, 2006, 09:24:53 PM »

Group: Aer Aquila
DM: Paks
Date: 23-07-06
Date IC: 10-18-735
Session 18
Title: Red King or Green King?
PC's present: Xxian, Aiden, Sam and Volonar  
NPC's: Joel, Anthill, Ruul & Pern

TT: Xxian

Location: Mercy Hills, Underground

Short Version of Events:

Volonar is attacked and the group reaches the outside of an old dwarven town

Longer Version of Events:

After the party finishes healing from defeating the skeleton dogs, they move into the passage that had previously been hidden. They do not get far however before Volonar is attacked with darts by two figures, one small one large that escape over the bridge, cutting it loose behind them.

The party surrounds Volonar, to make sure the elf hasn’t done any further harm to himself but they discover the old Volonar is back, much to Aiden’s happiness and Joel’s distress. Aiden pockets one of the darts and the group moves on, finding a set of stairs that led 300 steps down. Reaching the bottom, the group discovers a trapdoor in the floor and after a couple of attempts by Aiden and Sam, it takes witty Volonar’s arm muscles to get it open.

Darkness is discovered below, with the hint of a trapdoor at the end in the ceiling. No one wants to take the lead so Aiden informs the group that he will cast a light spell upon one of the daggers thrown at Volonar. This causes an uproar from Joel, the Bard discovering that Aiden had made him waste his magic on the door when he could have used his own. The two bicker and the argument is left to simmer as the group moves into the passage below.

As Aiden takes the lead, the Windwander is hurt un expectantly by several darts from a sprung trap. After a few comments from Joel and further arguments, the group moves forward and opens the trap door above with the help of Sam and Aiden.

Sam discovers a huge cavern that contains a stone wall that surrounds a township and when everyone is in the cavern with her, Anthill excitedly exclaims that the group have found an old dwarven township.

Joel begins to walk the base of the wall, joined by Volonar and the two soon find a set of gates that lead inside. Meanwhile, Aiden debates with Sam and Xxian whether or not they should just take a peek over the wall and see what’s inside.

Session Length: 1.5 hrs
XP: 60/level/hour

Casualties: None
Treasure: None
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« Reply #92 on: August 17, 2006, 09:32:10 PM »

Group: Aer Aquila
DM: Paks
Date: 07/07/2006
Date IC: 10-18-735
Session 19
Title: A Friend Lost
TT: Volonar A'celegentuh

PC's present:
Xxian, Aiden Blackfern, Sam Coldpipe, Volonar A'celegentuh, Antill Gembinder
NPC's: Joel, dwarven ghost

Location:
Mercy Hills, Khardfee

Short Version of Events:


Standing outside the gate into the ancient dwarven city, the party meet a ghost that is trapped within the walls. He tells that he has been cursed by some Leprechauns that have taken up residence in part of the city. The party agrees to help, and then heads in to locate the tavern in question.

Travelling through to the town to the location they believe to house the leprechauns, the party is ambushed by a group of skeletons. During the course of the combat, Aiden is slain.

Longer Version of Events:

We were standing outside the door into the dwarven city that I had managed to locate. After Sam had confirmed that there was no traps on the door, I was getting ready to head into the city and explore. However, much to my surprise, before any of us could open the door, a dwarven ghost appeared.

After he realised that we could indeed see him, he told us the sad story of his plight. Apparently, after his death, his body had been taken by some Leprechauns and he had been cursed to stay by the city walls. Touched by his plight, we all quickly agreed to help free his body and remove the curse upon him.

The next morning, I was feeling refreshed and ready to tackle the world. We climbed the city walls, headed into the city to explore and see if we could locate the poor ghosts body. Noticing a building that was significantly larger than the rest of those in the town, we started off towards it hoping the body would be there.

At once, we decided that we would investigate the larger building first. However, fate was cruel to us, for as we were heading towards the building we were ambushed by a large number of skeletons. Although we all fought bravely, we were unable to stop the loss of our companion, Aiden, who perished under the blows of the evil undead.

Following the battle, my other companions, apparently never having seen death before broke down and wept at the site of our friend. In the sad aftermath of the battle, the party’s conversation quickly turned to finding a safe way of hiding the body of Aiden, so that we could retrieve it before leaving this gods forsaken place once our quest was completed.

Casualties: Aiden Blackfern, Skeletons

Treasure:
None

Session High Points:
* Successful entry into the dwarven city

Session Low Points:

* Death of a party member

XP: 90/leve/hour
Session Length: 2 hours
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« Reply #93 on: August 17, 2006, 09:37:49 PM »

Group: Aer Aquila
DM: Paks
Date: 07-07-06
Date IC: 10-18-735
Session 20
Title: A Sack of Toys
PC's present: Xxian, Sam, Ruul, Pern and Volonar
NPC's: Joel, Pern & Anthill and Volonar

TT: Sam

Location: Near an old fortified town in a hole in the ground behind the waterfall somewhere in Western Khardfee

Short Version of Events:

The real adventures in the village of the undead are just beginning.

Longer Version of Events:

After taking everything that was worth anything from Aidens body, we leave our fallen friend behind with the ghost whom was just outside of the wall.
 
We continue on with our quest through out the village checking out the houses and old disused shops for anything of worth.  After a while of searching we find a tavern, finding the doors unlocked most of us decide that we should make ourselves home and enter only to fine that the tavern is already inhabited by something that made mugs of liquid float in the air.

With all but Xxian inside the tavern the fun begins with drinks of the liquid being offered all around, quite an exquisite flavor if you would ask me and quite uplifting for ones spirits after the days happenings.

While we were all having a sought of good sort of weird time, Xxian was outside having a good time of his own with some skelly bones.  Well the skellies wanted to have their way with Xxian but Xxian would have none of it.  With Xxians hurried efforts to fight back the skellies his most favoured weapon (one could say the primary love of his life) slipped from his grasp on the first swing at a skelly and hit the ground with a heart sickening thud and crack.  Xxian was mortified.  With this Xxian takes out his trusty training weapon (his old ordinary Morningstar) and begins to break the skellies the hard way  one by one.  

With a timely last crunch all of the skellies were all gone and when I realize that Xxian was not around to enjoy the drink with me, I head off looking for him only to find him a bit battered and bruised from his frolic with the skellies.  I offer Xxian some of the drink from my mug only to find that I must have been really thirsty, so I think that there must be more of this wonderful drink inside so I can get some for Xxian.

We get Xxian inside the tavern where he is in such a hopelessly lost state at his loss he just slumps himself into a corner in the hope that all time can be forgotten.  To Xxians horror a mug of ale is splashed on him and then to rub salt in his pize Morningstar (now in bits) is taken from him by things he could not see.  After a lot of fussing and a worn out Xxian, Xxain finally relents and drinks his ale and gives up his Morningstar.  It was a really upset Xxian when the Morningstar disappeared but he was much more astonished when it returned in an unbroken state already to use.

After a little discussion with the Leprechauns about where we are going they point the way to a magical yellow door that will lead to where the red king use to be, they also tell us that the red king is no longer king. Ruul was the first in closely followed by me and then all the others came through.  Here I found myself in a small room full of sacks of toys, Lots of toys. Seeing as to they were all dusty like and looking unwanted I helped my self to one bag, there were so many toys.

They must be really untrusting people around here now because I have to keep on unlocking all of the doors I come across and the occasional person, although I dont seem to have much luck with opening the locks on people. Those locks are just too damn tricky.


Session Length: 2 hrs
XP: 70/level/hour

Casualties:  A group of Skeletons
Treasure: None
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« Reply #94 on: August 17, 2006, 09:49:08 PM »

Group: Aer Aquila
DM: Paks
Date: 5th August 06
Date IC: 10-18-735 /10-19-735
Session  21
Title: New Companions

PC's present: Xxian, Leina, Sam and Volonar  
NPC's: Joel & Anthill

Location:
Mercy Hills, Underground

Short Version of Events:

A scruffy looking Halfling joins the group after being tormented by local Leprechauns.

Longer Version of Events:



As the group remains in the room with the chained figures to the wall, Volonar becomes increasingly upset when the group is unable to get the still alive elf down. As they remain the room, a visitor appears from nowhere in the form of Halfling woman, hidden by a shock of dirty mousey brown hair.

The Halfling woman is extremely paranoid, immediately drawing her weapon and confronting the members of the party. Xxian takes some minor interest in the Halfling woman, soon attracting Sam’s attention and the two discover that the woman is paranoid of Leprechauns and believes that nothing is real. Xxian understands a little of the woman, having a distinct dislike for the Lepper-corns himself after a couple of hair dyed experiences.

Volonar continues to worry about the chained elf, not even Xxian can get the man down and amongst all the craziness of the room, the chained elf speaks and gains a promise from Volonar to save the Red King. Joel seems confused on this account as he believed that the group had already promised to save the Red King but Volonar assures him that now the quest has become personal.

The group leave the man in despair and take the new Halfling, now know as Leina, with them and explore the next part of the passage. A room containing a large statue of a white marbled dwarf carrying a sack of toys and long santa like hat. The statue has some dwarven scripture engraved into it which Anthill kindly deciphers for the party and they discover it is a welcoming message. A closer inspection of the statue leads the group to use their combined strengths and push the state aside and reveal a spiraling stair case below.

Down the stair a small passage is found with a wooden door at the end that is shut but unlocked. Through the door the adventurers discover a large room with 7 skeletal dogs guarding a door on the other side. They do not attack as the group enters the room and it’s not until someone spills to Leina that the door they are guarding is the exit that the Halfling runs right at them and causes a fight to break out.

The party, having had a lot of practice of late, deals with the skeletal dogs without taking too much damage themselves. They find that the door has more in scripture engraved into it and once more Anthill translates for the group and announces a riddle. Sam answers with ease the door opens and reveals a very dark and smelly room.

Inside the room, the party discovers a lone prisoner chained to the wall. Sam picks the locks and frees the man and before long the group discovers that they have found the Red King. Xxian is called forth to call upon his faith deity and heal the man, the gnome only too willing to show off his skills brings some ease to the mans wounds.

Together the group decides to camp for the night in this very room and make plans in the morning for what to do next.

Session Length:
2.5 hours
XP: 75/level/hour

Casualties: 7 Skeleton Dogs
Treasure: None

High Points:
-   Group finds a new companion, even if she is a little scary Wink
-   Finally the Red King is found!

Low Points:

 - Lack of regular players
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« Reply #95 on: August 18, 2006, 12:06:03 AM »

Group: Aer Aquila
DM: Paks
Date: 11th August 06
Date IC: 10-19-735 / 10-20-735
Session  22
Title: Are those really Teddies?

PC's present: Xxian, Leina, Sam, Ruul and Volonar  
NPC's: Joel & The Red King

Location: Mercy Hills, Underground

Short Version of Events:

The group battle the fake king and reap the rewards from the Red King himself.

Longer Version of Events:

The brave adventurers awaken after some rest only to discover that the door is riddled from this side as well. As Anthill reads out the riddle, the group quickly flings words at the door and it opens as it hears the word Justice.

In the room that they had battled the skeleton dogs earlier, the party find that the remains of the battle have been cleared and the door that they had originally entered has been nailed shut so that they cannot escape.

The Red King mentions another door and soon Ruul and Sam are busy getting the door open with complete success. Before entering the passage that appears behind this new door, the Red King warns the group that a battle will begin when they reach the fake King and that this side cannot win unless they secure the Red Hat that the fake king wears. He warns the party that the hat is more than it seems and holds special properties that will make it very difficult to take with normal means.

The group take note of the Kings words and head down the passage regardless. They reach another door that Sam quickly checks for traps, and finding it unlocked, the group enter a large throne type room and find a small army of human sized teddies with weapons being led by a tiny doll. Behind the army is the Fake King. The Fake King makes a speech to the party before the fight breaks out, he then sits and watches as the battle proceeds.

The doll, tiny as it may be, targets Xxian and with a mighty leap, bites the gnome and causes him into a fit of laughter. The group mostly targets the teddies, though strange teddies they seem as they appear to rattle when struck. Joel helps out Xxian with a handy spell that gets rid of the dolls effects and puts the gnome back in the race, the bard then rushes off and casts another spell on Volonar, turning the elf invisible.

As the battle continues, Volonar sneaks off and manages to steal the Fake Kings hat, placing it beneath his robes. The Fake King is furious and orders the teddies to attack the one that stole it. Volonar only just manages to escape from their wrath.

The doll is finished, though not before hurting Xxian a bit and the group turn their attention soley to the teddies. As the first one is finally killed, the group discover that the teddies are not really teddies but skeletons in disguise. Xxian whips out his holy symbol and annihilates them all on the spot.

Ruul helps the Red King into the room as Sam and Leina head up to the Fake King to deal with him. When the Fake King is faced with the Red King, he attacks the weakened man with his fists, slamming the Red king to the ground. Sam and Leina retaliate and begin to assult the Fake King. Volonar reluctantly returns the Hat to the Red King, though not before trying it out himself, curious as to it’s powers but sadly not privileged to them.
The Fake King tries to flee the two Halfling girls but the Red King, now the proud bearer of his Hat, teleports the Fake King out of the room. He returns a short time later with a few elves in tow and begins to reward the party for saving his life and the surrounding dwarves from the hardship the Fake King had caused them.

After the gifts are given, the Red King teleports Xxian from the group back to his mansion in the Western Coalition. The Red King then teleports the remainder of the group to the surface, along with the body of their dead friend, Aiden, so that the friends would be able to say their goodbyes properly.

Session Length: 3 hours
XP: 75/level

Casualties: 15 Skeleton Teddies, 1 doll Golem
Treasure: Various rewards from the Red King
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« Reply #96 on: August 23, 2006, 06:53:36 PM »

Group: Fates Circles of the Intermingle
DM: Paks
Date: 19/08/06
Date IC: 10/08/735
Session 69
Title: Friends Depart

PC's present: Reioko, Taith, Katherina, Khazdan, Cray, Aedia & Celeste
NPC's: Ebony, Amethyst, Koe, Ella & Glaze & Dwarves of Leaning Rock Camp

Location: Leaning Rock Camp, Khardfee West

Short Version of Events:

The group brave the Gibberling Army and Clones of Xxian, Khazdan and Drazid.

Longer Version of Events:

After some more discussion with Gruffin, the leader of the dwarven bounty hunters, the group discovers the dwarves have been able to muster a small army of locals numbering around 30. Gruffin warns the dwarves may not prove as useful as they may hope as the Gibberling pose to be a frightening threat.

The adventurers rest for the remainder of the day, awakened later by the dwarves and a fine feast before they are told that they will be marching beyond the township walls to meet the army on the plains.

As the two armies meet, Fate’s members discover that the Gibberlings are being led by three non Gibberling figures. The Gibberlings swarm forth and both armies combine as the fight begins.

The fight is brutal as the Gibberlings attack with their crudely made swords but they surprise the defenders with the skill they possess in wielding them. Many swarm to attack Reioko and Cray, also Taith and Ebony. Celeste, Aedia, Ame and Katherina are attacked lightly in comparison to their comrades but they fight just as bravely.

Before Khazdan can choose his opponent, his clone breaks through the mass of dog like forms and attacks the mighty dwarf. At the clones side is the beast dog, clone Drazid whom attacks his twin as he too clears the Gibberling mass.

Several injuries are sustained before the group get a chance to retaliate, but retaliate they do. Katherina charges with her sword and knife but the Ranger misses. Her attack is followed by the Paladin Celeste but he also shows form much the same as the ranger and the Gibberlings remain untouched. Aedia, hurt from the initial attack, retreats a little by casting a sanctuary spell upon herself. Taith hurls his daggers at the awful creatures and one strikes true, leaving a memorable wound upon the ugly beast. Cray strikes next, using his gift from the Crazy Mage to berserk, he strikes out twice and hits on the second attack, killing the beast almost instantly. Khazdan follows up, with his offsider Drazid, the duo attacking their mirror images with complete success. Ebony takes on a Gibberling with her sword and dagger, striking twice and killing it with ease. Ame casts a protection spell on Taith before he gets too far from her side and Reioko uses her magic as she pelts hailstones at the Gibberlings. The Mage has an enormous effect with her spell, killing 18 of the critters in one shot.

The Gibberlings strike again, they are confused by Aedia’s spell and soon retreat to find other victims. The Xxian clone appears from the mass army and attacks Cray, hoping to kill the Battlelord for a second time. Almost everyone except for Reioko is injuried in the volley of attacks but everyone keeps their ground. Koe, Ella and Glaze attack a short distance from the group, the dwarven army also battle it out amongst the grunting Gibberlings. Fate’s members strike back, with Reioko throwing a Lightning Bolt in the direction of Xxian and the Gibberlings but strangely she only manages to kill several Gibberlings in the process. Taith continues to hurl his daggers and Cray swings his sword with continuing success. Khazdan and Drazid hit their clones hard, wounding them badly and Katherina strikes out with her sword and adds another Gibberling kill to her belt.

The battle continues and both sides take more and more injuries. Reioko continues to fling her magic at the creatures yet it has not the effect that it should. Xxian continues to battle it out with Cray and Khazdan knocks out his clone with an extremely skillful blow to the head. And Drazid kills his clone before long.

As the fight drags on, Celeste and Cray both become badly injured and slip into deaths grasp. Ame tries her healing skills on Celeste and Aedia uses her magic to produce a magical creature to help her. Taith tries to battle the Xxian clone and soon is joined by Khazdan, wearing Drazid as a hat. Tragedy strikes though when Reioko uses her magic again to kill Xxian and accidently hits both Khazdan and Drazid as well. Khazdan survives but Drazid is instantly killed by the elven Mages spell. Ebony also falls into her death, a victim of the Gibberlings attacks and the group begins to feel dismayed.

The dwarven army however, soon comes to help, having dealth with their own masses of Gibberlings. The numbers dwindle and Koe, Ella and Glaze rejoin the group, having injuries of their own but nothing lethal. The remaining Gibberlings try to flee and Fate’s members attack them, not wanting to leave any alive. Reioko uses more of her magic, sending even more hailstones down upon the flee creatures. Though it appears her spell is not as effective, all remaining Gibberlings are killed.

Ame revives Celeste and makes her way to Cray, using her last healing spell she is not quite able to bring the Battlelord back to life. As tears threaten to flow from her eyes, Celeste comes to the rescue and using his Paladin powers of healing, he heals the Battlelord enough so that his eyes awaken and he regains consciousness.

As the party remains on the battle field, Koe finds her now deceased daughter and cradles her body with her muscled arms. Standing by in shock is Reioko, tears flowing down her beautiful elven face.


Session Length: 4 hours
XP: 100/level/hour

Casualties: Drazid, Ebony, 400 Gibberlings, Xxian Clone and Drazid Clones.

Treasure: 2 less clones.
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« Reply #97 on: September 01, 2006, 05:05:03 AM »

Group: Aer Aquila
DM: Paks
Date: 25th August 06
Date IC: 10-20-735 / 10-21-735
Session 23
Title: A New Beginning
TT: The Honorable Sam Coldpipe
PC's present: Leina, Sam, Pern and Volonar
NPC's: Joel, Anthill, Ruul

Location: Mercy Hills, Back at the waterfall, Khardfee West

Short Version of Events:

We say goodbye to a few of our friends, both alive and dead.

Longer Version of Events:

We all arrived back up at the waterfall at the Red Kings prompting. Joel immediately realized that this was the place we had spent out last few nights before adventuring down into the mountain. As it was the middle of the night we had to make a camp here before we got too cold.

In the morning came the saddest moment I can remember, saying good bye to not only one fallen friend but to two living friends as well. We spent the whole morning gathering wood, enough wood to build a funeral pyre from, this being the only way I could think of that would let Aiden be free to wander once more. With the funeral pyre built we laid Aiden on top along with his wings, said goodbye and set his body to the winds.

With the end of this I found out that we were losing out on two more companions both of whom were to be heading in the complete and opposite direction from us, Ruul with some important tasks at hand, that is getting back to where there is more water to help worship his god. The other was Anthill was getting homesick and Ruul happened to be heading her way.

Ahh 3 friends down, no make that 4. Xxian went home too, I did not even get to say goodbye to him and I thought he liked me, the Red King sent him home. Oh how I am going to miss my friends. More then half of the only friends that I ever really had have left me, such is life.

With all of that behind us and our only thoughts on how are we going to get back home we are be quested by a rather distraught young girl, in fact the very same girl whom I told that I could help go over the water fall right before we went under ground. This time she was not that happy young sprite but a rather panicky desperate imitation of herself. She needed help real bad.

According to her rendition of events at about the time we went under ground some of the local inhabitants came and took her father away in rather suspicious circumstances. The only direction she could give us were that they were heading was towards Edilar. She also had a strange notion that Volonar owed her dad and by way of repayment was that we rescue him. Now I am not really sure what we owe him for but she really is in need of some help and I of some friends and a way in life. This must be my way and she must be one of those friends, so off we go………………… to Edilar.

Session Length:
1.5 hours
XP:75 /level/hour
TT:100 /level
Session highs: A new way for Sam
Session lows: Saying goodbye
Casualties: none
Treasure: none
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« Reply #98 on: September 10, 2006, 06:48:29 PM »

Group: Aer Aquila
DM: Paks
Date: 01/09/06
Date IC: 10/21/735 - 10/25/735
Session 24
Title: Homeward Bound
TT Written by: Volonar A'celegentuh

PC's present: Sam, Leina, Eidell, Volonar
NPC's: Joel, Rimber, Emmie

Location: Mercy Hills, West Khardfee

Short Version of Events:

The party sets of in pursuit of the dark skinned elves that have captured Emmie’s father. Along the way, they meet a new companion, and lose another, and continue towards Edilar.

Longer Version of Events:

We were following the river and making our way out of the Mercy Hills, when we spied a stranger amongst the trees nearby. Stepping out from trees, he introduced himself as Eidell Weiss, and stated that he was looking for us. Well, I was immediately suspicious of anybody who knew who we were and exactly where we were.

Introducing himself, he advised that he had come from the Red King, whom he had also been hoping to free from the clutches of the false king. This is apparently how he had gained knowledge of us, although he believed there was more of us. Sensing that he seemed to be good hearted person, I began to relax my guard a bit and confirmed that several members of our party had indeed recently gone their own way.

Following a short discussion about friends leaving, and of the situation with Emmie’s father, we set off once more along the trail we were previously following. Seeting up camp that evening, I thought it was going to be just another normal evening. How wrong I was! Waking the next morning, we discovered that Leina, that strange halfling we met in the Red King’s city, had run away during the evening. Unsure of the reason, or where she had gone to, we continued our journey with heavy hearts.

After a short but sharp discussion about which way we should be heading. Eidell had the foolish thought that we should go back and try to follow the Dark Elves, fortunately, I was able to convince the others that we should keep going the same way as yesterday.

A few days later, we came across a hut and Rimber came out to greet us. Although Joel assures him I have been here before, I cannot recall this for the life of me. Inviting us into the hut for a cup of tea, he told us that he been robbed only a day or two before. It seems that these elves who had taken Emmie’s father had come to the hut whilst Rimber was away hunting, and stolen some of his rafts. To think, elves doing such deeds. I’ve never heard of such a thing, and the thought of them doing such a thing makes my blood boil. Rimber was able to able to advise us that the river headed towards the town of Mercyville. At this point, an argument broke out amongst us as to the best way to follow the wreteched excuses for elves that we were following.

I had felt it was best that we take to the river, in order to follow the path these reprobates were taking as closely as possible. However, Eidell had the notion that it would be quicker to follow along the edge of the river, like we had previously being doing. Despite my best attempts to convince the others, the decision was finally made when Sam showed her true colours, and sided with the human and against her friends, by walking off down the bank and leaving us behind.

After walking along the bank for a few hours, we found some abandoned rafts on the other side of the river from us. Instead of reminding everyone of my suggestion to take a raft down the river, I instead bit back any comments and after determining that my companions could actually not swim, offered to cross the river myself and see if I could locate any sign of the Dark Elves on the other side of the river.

After making my way across the river, I was indeed able to determine that a number of people of left the rafts and headed into the forests towards the town of Mercyville. Inspired by a piece of genius, I then proceeded to compare the footprints I had found to my own feet, and was able to discover that indeed they were of the same size as my own feet. Further to this, I was also able to discover the number of people we were chasing – five sets of tracks. With luck, one will turn out to be Emmie’s father, and therefore we will only need to face four adversarys.

Making my back across the river, I was able to successfully bring back one of the abandoned rafts to my friends, so that they would also be able to cross the river themselves in the morning. Finding that they had set a camp for the evening, I quickly dried off, explained what I had been able to discover across the river, and we all agreed to cross the river and follow after the Dark Elves in the morning. It’s nice to see that others in my party managed to see things my way, this time.

Casualties: None
Treasure: None

XP: 70/lvl/hour
Session length: 2 hours
TT: Volonar 100/lvl

Session High Points:
A new friend
Meeting Rimber again

Session Low Points:
Leina running away
Hearing of Rimber’s misfortune
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« Reply #99 on: September 16, 2006, 08:45:54 AM »

Group: Fates Circles of the Intermingle
DM: Paks
Date: 26/08/06
Date IC: 10/09/735
Session 70
TT Written by: Reioko

PC's present: Reioko, Taith, Katherina, Khazdan, Cray, Aedia
 
NPC's: Amethyst, Koe, Ella & Glaze & Dwarves of Leaning Rock Camp

Location: Leaning Rock Camp, Khardfee West

Version of Events:


The group picks itself up after the fight, looking at all the damage and trying to heal those that fell in battle. Koe mourns over her lost daughter Ebony but Reioko doesnt seem to be too mournful,  more like she is detached. Amethyst and Aedia both try to see what they can do to help the elven woman but she doesnt seem to be ready for help and decides to try and help the others as Koe uses the leprechaun friend of Trodans to teleport her and Ebony back to the family. Meanwhile Cray is able to be healed enough that he can stand and help the group to take the unconscious Khazdan clone back to Leaning Rock,  after the real Khazdan decides to break and dislocate several bones and joints in the clone.

While everyone travels back to Leaning Rock,  Reioko decides to help the dwarves with the cleanup and is pulled to the side by Glaze who points out that there was a strange red-armored warrior that was with the Xxian clone before the clone joined the battle. Reioko recognizes the description as being the same warrior they fought in the corrupted fey node and who managed to escape. Also, Glaze points out that magic was used in the fight on the side of the gibberlings and several holes in the ground appear to have been used to dump gibberling bodies. Using a spell, Reioko is able to detect illusory magic but can only draw suspicions about the use of the magic and the holes.

The following morning, the group is sitting in an inn in Leaning Rock, discussing what to do next and also everyone is trying to regain a bit of their spirit after the big battle and loss of a close friend. Reioko tells everyone what her and Glaze discovered the night before and during the following discussions, Cray asks Chiraz if she knows anything about the plots of the red-armored man or anyone else that is controlling it. Chiraz says she didnt learn much herself but that Keeda had done some investigating and was able to find out a little bit more about why the fey were kidnapped and even who is behind it all. Chiraz reveals the news that it is actually Morlocks younger brother who is behind the plots, and that Keeda even knows the younger brother has a stronghold in the Broken Hills. The group decides that swift action would be best, and they decide to send the Khazdan clone to Khalmond with the dwarf Gruffin, while Ame will send a message to the temple of Celusia in Khalmond as well. Finally after all of that, the group starts talking about the best way to get to the Broken Hills quickly.

Session Length: 2.5 hours
XP: 70/level/hour  - Aedia 30/level/hour
TT: 80/level

Casualties: None
Treasure: None
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« Reply #100 on: September 16, 2006, 09:02:04 AM »

Group: Fates Circles of the Intermingle
DM: Paks
Date: 02/09/06
Date IC: 10/09/735 - 10/15/735
Session 71
TT Written by: Katherina

PC's present: Reioko, Taith, Katherina, Aedia & Xxian
 
NPC's: Amethyst, Ella & Glaze & Namfoodle Gnomes

Location: Fey Realms, into Aldred

Version of Events:


While Ame jots down notes to send ahead of the party via carrying bird, the question comes up as to "how do we know if we are allowed to travel through the Fey Lands."  Taith's simple response is to just ask them.  Cray asks the two dragons to go ask for them, after awhile they come back with "Yes" as a responds. Reioko gather's her things and Ebony's and asks Gruffin to send ebony's things to Nalia Silverbade in Celusia. After discussing a lesson to a young dwarf boy,  Katherina grabs her things from her room and gets ready along with the rest of the group. As a gift to the adventurers, the town gives them a cart pulled by four war dogs.

When the party arrives at the forest that has a fey node after several days of travelling, the dogs turn back towards home and the party resumes on foot towards their destination.  When they arrive at the node someone has to take protection of the node.  Reioko chooses to become the victim.  Entering the Ley, Reioko gathers some follage and starts a small fire, and giving each permission to enter the Fey Realms.

The scenery changes into a a peaceful glade full of flowers, flooding the party with the feeling of serenity.  In the meadow on a small hill some distance away are two figures, one 3ft in height and the other one or two feet in height.  One is Keeda and the other is Xxian, who lacks the pink hair he usuallly does.  Xxian charges down the hill, scaring the kittens, he runs up to taith and hugs Taith almost to death.  Conversations arise, about gnome brains being eaten and removing the threat to the fey and to the party.  Keeda gives the group directions as he will take lead of the group, leading them to Aldred.  LEaving the forest near Jaquay, and heading towards Causeway until they are at Hern's Corner.  From there they will head into the mountains to stop the evil brother of Morlock.  The two, Xxian and Taith begin wrestling without victory against each other.  After much talking and debating the group sets off towards their destination of Aldred.
   
Upon arriving into the realm again, the group is greeted with cold weather.  After some travelling the group finds the road leading towards the Inn where the group is towards. After several hours of travelling along the road they approach the inn.  An Inn full of gnome ... all acting like Xxian ... is there hell on earth?  Rather then put up with the inn full of gnomes, kat goes back outside to the cold air.  Aedia and Reioko try their best at getting a room as soon as possible.  They finally get a room key, and only find their room is occupied by gnome children.  WIth the help of Taith they clear out the children.  Katherina remains outside trying to avoid they lot of gnomes, trying to start a small camp fire for herself outside.

Session Length: 3 hours
XP: 70/level/hour  - Aedia 30/level/hour
TT: 100/level

Casualties: None
Treasure: None
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« Reply #101 on: September 23, 2006, 08:16:32 AM »

Group: Fates Circles of the Intermingle
DM: Paks
Date: 16/09/06
Date IC: 10/15/735 - 10/18/735
Session 72
TT Written by: Cray

PC's present: Reioko, Taith, Katherina, Khazdan, Cray & Xxian
 
NPC's: Amethyst, Ella & Glaze & Namfoodle Gnomes

Location: Jacquay, Aldred

Version of Events:


Their travels have entered a peaceful time yet again, probably the last peaceful days before they finally reach the end of their journey and finally take out the ones who have caused them grief and anger, just a little further too go.

The little gnome inn had become a sort of insight of how hell could be like, thou to gnomes it was probably a little paradise, the gnomes got everywhere, the dressers, the floors, there was probably one sleeping in the oven as well before being forced out by the chef so that breakfast could be made.

While some in the party had been delighted by the sight of sleeping, and farting gnomes all over, most of the gang had veins popping out of their foreheads, and dreams of setting fire to the place and sealing the doors.

Eating was as it usually is, lots of things going on, all ending with Paragon getting stuck in a mug, like always.

Of course, Cray discovered that the gnomes in this inn had an automatic hate for him, each taking turns kicking him in the leg, until he got so annoyed that he slapped them back each time they tried doing it again. Gnomes don’t like people who fight back it seems, as they flocked together like a little sea and formed waves to take on the battlelord, while the war was fought the rest of the gang snuck out in a hurry. Paragon saved the day by making an obvious discovery when it comes to Gnomes, they are deadly afraid of baths, or anything that involves the removal of their grime, good thing there are many jugs of water about, Cray defeats the horde of gnomes and gets out off the inn to join the others, 1 to him and 0 for gnome kind.

After some more travelling they arrive at a gnome city, and apparently Xxian’s hometown as well, and some of the group was delighted to discover that Xxians parents, are probably the only sane and likeable Namfoodles in existence, much to the dismay of Xxian, they didn’t hold back stories about their son.

Cray gets himself in more debt, owing yet more to Taith in order to get a new armour, after all, what’s the point of being a meat shield that falls down faster then usual.

All in all it was a pretty peaceful time, its obvious, that a storm is approaching.......

Session Length: 3 hours
XP: 60/level/hour  
TT: 100/level

Casualties: None
Treasure: None

Session Funny Points:

When Cray holds out the water jug to splash the gnomes, and they go " You wouldn’t dare ! " Before running away like frigthened little chickens on speed.

The discovery that Xxian’s parents are NORMAL ! AND LIKEABLE !

Another jug + Paragon moment.
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« Reply #102 on: October 08, 2006, 03:19:24 AM »

Group: Aer Aquila
DM: Paks
Date: 22/09/06
Date IC: 10/25/735 - 01/02/736
Session 25
Title: A bad feeling in the pit of my stomach
TT Written by: Sam Coldpipe

PC's present: Sam, Eidell, Volonar
NPC's: Joel, Rimber, Emmie

Location: Mercy Hills, West Khardfee

Short Version of Events:

We head towards Mercyville.

Longer Version of Events:

I woke up this morning almost cuddling the fire because it was so cold, my clothes were damp from the moist night air and the morning air smelt heavy of a foreboding storm ahead in the day. This was indeed to be a long day that I would rather forget.

We followed the elfin tracks towards the river where upon a raft is laying in wait for us. After my last encounter with a raft on this river I was not all too happy with hoping on this raft but as I was assured the elves had crossed the river here. Much to my surprise we all made it on to the other side of the river without taking a drink.

To take the monotony out of the day Joel pulled out his banjo and proceeded to play a strange tune, but I saw this as a good reason to practice my hand at playing the flute. Both Joel and I managed to make a merry melody and to my ear it was worthy to be played in any fine dining hall but others, Volonar that is, thought our exuberance to be too much and thought it best to end the merry making. Volonar is such an uppity strumpet.

After our day having been toned down we were now in for a cooling down. The storm that we could all smell in the morning was now cooling us down by means of rain. There was lots of rain which was coming at us from every direction and with no shelter in sight we were all forced to take a shower.

The next day we started to see the first signs of civilization that we had seen in days, an in on the side of the road to Mercyville. We all decided that this would be a good place to rest our weary feet, freshen up and have something nice to eat before heading into the township of Mercuyville. All with a nice bowl of broth in our belly and our feet given a rest I thought our elfin friend was going to make trouble for up by not paying for our food after having offered, so to alleviate matters before they propped up I went to the barman and paid for our fair.

On our exit from the bar Emmie begins to feel ill and passes out.

Casualties: None
Treasure: None

XP:70/lvl/hour
Session length: 2 hours
TT: Sam Coldpipe 70 /lvl

Session High Points:
Joel and Sam having a jam session

Session Low Points:

Rain
Emmie being poisoned
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« Reply #103 on: October 08, 2006, 03:24:03 AM »

Group: Aer Aquila
DM: Paks
Date: 01st of October 2006
Date IC: 01/02/736 - 01/03/736
Session  26
Title: Consequences of Revenge

PC's present: Eidell, Sam and Volonar  
NPC's: Joel, Emmie & guards of Mercyville

Location: Mercyville

Short Version of Events:

Volonar reaps his revenge on the barkeep for Emmie poisoning whilst Eidell does not think twice about revealing this to the guards of Mercyville Village.

Longer Version of Events:

Eidell and Sam storm the Inn in search of the Barkeeper to find out what’s wrong with Emmie. They find the doors barred from within and seek entry from a nearby window. Inside, the duo discover the Inn is deserted and that the Barkeeper had escaped through the back kitchen door.

Meanwhile, Volonar stays with Emmie, trying to make the young girl vomit up the meal she had eaten earlier but his efforts prove fruitless. Making sure that’s she’s ok, the elf heads inside the Inn to help Eidell and Sam. Meanwhile, Joel chickens out from entering the Inn and stays with Emmie to keep watch.

Volonar casts an invisibility spell and searches the area outside and discovers that the Barkeep and the patrons from within the Inn had split in opposite directions once they reached the trees. Realising it could take him forever to track the culprits, he returns to the Inn.

Inside, Sam and Eidell had been busy searching the Inn for anything that would help them discover Emmie’s illness. Volonar begins to help the duo, still in his invisible state, though he seems to semi frighten Eidell as sheets float through the common room and dump themselves on the bar. Volonar assures the Paladin that the flying sheets are his work but when the Paladin asks him to reveal himself, Volonar politely declines.

Joel with Volonars help brings Emmie inside where Sam promptly pours whiskey down the young girls throat in attempt to vomit the poison up. The Halfling succeeds in her efforts, much to Joel’s disgust, and Emmie brings up the chicken broth. She awakens briefly and it seems that some of the poison has been rid from her body but she quickly slips back into a drowsy state and remains that way for the rest of the day.

Meanwhile, Volonar continues to drape linen over the bar and Eidell continues to search for clues. Sam searches the kitchen and stocks up on dried supplies.

Volonar and Eidell have a confrontational meeting in the common room as the Paladin discovers that the elf intends on torching the Inn as retribution for Emmie’s poisoning. The Paladin voices his concerns but Volonar ignores them causing Eidell to bar the door to stop Volonar from exiting. Joel decides he’s not sticking around to see the outcome of this war and gently carries Emmie outside and awaits the group in safety.

Sam, being in agreement with Eidell, takes some of the flour she had found and throws it in the air at the last place Volonar had been, hoping to show the outline of the Elf. However, Volonar had not stuck around and the flour lands uselessly to the ground and bar.

Eidell decides he’ll have no part of the burning, heads out to the stables to see if he can find horses, taking Sam with him but discovers that the stables had not been used in a few years. Volonar torches the Inn using a store of whiskey he’d found before fleeing the scene.

When the group reunites, an argument almost flares as Eidell voices his disappointment of Volonar but yet again, the elf ignores the paladins opinion and soon the group moves off.

Camping over night, Emmie awakens in the morning with a slight headache and dry throat. The group is relieved to find the young girl alright and after a hearty breakfast supplied by Sam’s stolen goods, they make their way towards the village.

After a bit of free time in the village, the group restocks and Eidell takes a little detour to the local authorities. The Paladin informs the guards of Emmie’s fathers kidnap and asks for their help. He also informs them of the incident at the Inn, of Emmie getting sick and Volonar taking his vengeance. Eidell explains that he feels Volonar’s actions deserve punishment of sorts and goes as far as to tell them where Volonar can be found and to be wary of his magical invisibility talents.

As the group meet up and ready to exit the town, several guards confront Volonar but the elf denies his identity. Eidell acts innocent for a moment but the guards soon drop him in hot water as they explain that he was the one to make the allegations. Volonar refuses to go with the guards to the barracks by casting his favorite invisibility spell and escaping the village before anyone can stop him.

More guards are called to help search for the invisible elf but it’s clear the magic user is out of their league. Joel is most upset over the betrayal Eidell shows Volonar and after a few dark looks, refuses to speak with the Paladin. Two guards are ordered to follow Eidell, Sam, Joel and Emmie and capture Volonar when he returns to the group.

Leaving the town, the group camps along the road when night reaches them. The guards camp out of site, hidden in the long grass whilst Volonar, having trailed the group in his invisible guise, camps apart from the others.

Session Length: 2.5 hours
XP: 75/level/hour

Casualties: None
Treasure: None
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« Reply #104 on: October 22, 2006, 04:30:21 AM »

Group: Aer Aquila
DM: Paks
Date: 8th of October 2006
Date IC: 01/03/736 - 01/20/736
Session 27
Title: “Fungur, that’s a funny name”
TT: Sam Coldpipe

PC's present: Eidell, Sam, Volonar and Fungur
NPC's: Joel and Emmie

Location: Mercyville and into Edilar

Short Version of Events:

We meet a new companion on our travels and our invisible pyromaniac elf shows himself


Longer Version of Events:

With no Volonar in sight the guards finally decided that we were not with Volonar, so they packed up their camp and headed back for town. Both Joel and Emmie and to a lesser point myself, were missing the odd human who likes to call himself an elf, but it was Eidell whom reminded us all the we had the all important duty of finding Emmie’s father and just sitting around was not getting us anywhere. So with that we all packed up camp and attempt to proceed up the road.

Before we can move of though we notice the strangest looking human heading our way from the direction of Mercyville and before we could move off he was among us. With Eidell, Joel and then the rest of us exchanging formalities with the man we find out his name is Fungur and he is basically out to explore the world and at this very moment he was heading in the same direction as us on the way to Edilar. Being a child and upon hearing Fungar’s name Emmie points out the humour of such a name.

After some talking we all set of on out trail again but this time it was a trail filled with music, well to my ears it was music, Joel’s banjo and my flute playing and also accompanied but Fungar whom by some amazing feet could also play a flute. If the devil could hear this tune only he would be happy all others would have been scared off.

After a few hours of walking and song Emmie just sat down in the middle of the road and said she could not go on anymore because she was missing her dad and Volonar, and most of all because she was hungry. Well I could only really help with the food and drink part but by some amazing coincidence just after I assured her that Volonar was indeed still around even if we could not see him he shows up out of nowhere.

For a few moment things were starting to look tense between Eidell and Volonar, but when Volonar realized that Eidell was not going to turn him in (his duties having been fulfilled already by informing the authorities of Volonars deeds in the inn) Volonar was all happy.

After many many days of traveling we reach a forest of which I am informed that it is not Edilar. On vernturing into the forest we happen upon an owl whom I am sure can speak in my language, either that or Aiden has rubbed off on me because I saw him speaking to birds before. Being very excited at this happening I start up a hooting conversation with owl and after a while the owl instructs us all to follow it. Following the “oh Hoot Wise one Hoot” Owl we stumbled across a group of really big hungry looking wild pigs. Man they looked mean they had tusks as long as my arms and the really stunk badly. But anyhow these pigs were intent on making lunch out of us, an idea that did not go down to well with me or even the rest of the party. Well if one of us was going to have lunch it was not going to be me or mine, so that left only the pigs and after the battle there was a lot of pork and bacon to go around, it was enough to feed many hungry families for weeks.


Session Highs:
Meeting a new friend and having a musical jam session with him.
Sam having a long conversation with an Owl of which she understood everything it said.

Session Length: 2 hours
XP:80 /level/hour
TT: 100/level

Casualties: 5 of 8 pigs
Treasure: None
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