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Author Topic: Magica Laws  (Read 231 times)
Scionist
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« on: November 19, 2003, 01:43:16 PM »

Aremius Colleran
NPC
 18:26:05 on Oct 19, 1999
It has come to my attention that many subjects of the Emperor do not know the laws concerning magic. I have here a list of the laws concerning them for all to read:
Laws and Magic

Listed here are various acts while using magic and the penalties for using them. If you should happen to see anyone using magic, you should report them to the authorities immediately. Remember, magic-users are dangerous and unpredictable. Do not attempt to subdue them yourselves unless you are familiar in the weaknesses of a mage. Also be sure it is not a registered mage in the IMG. All aspiring mages who have not registered please feel free to do so. There is a representative in a town near you. Remember, the IMG has your best interests in mind and only seeks the safety of all citizens.

Using magic in self-defense by a registered Mage is legal. Using magic in self-defense by an unregistered Mage is illegal. The penalty is an automatic fine of 100gp plus penalty A.

Casting a spell and causing property damage is illegal for a registered Mage and the penalty is an automatic fine of 100gp plus property damages. Also there will be a hearing to determine if the Mage should be stripped of guild status. Casting a spell and causing property damage is illegal for an unregistered Mage and the penalty is an automatic 200gp fine plus property damages. Also there is a chance of possible jail time if the Mage is found negligent in not attempting to register.

Using magic in private is legal for registered mages. It is illegal for unregistered mages and the penalty is an automatic fine of 50gp plus penalty A.

Using spell from an illegal school is illegal for registered mages, and the penalty is a fine of 250gp, a hearing. It is illegal for unregistered Mages. Penalties include a fine (300gp), possible jail time (depending on the seriousness of the spell), and penalty A.

[This is the part you have to touch up to make it in character…]

If a registered Mage casts a spell and it causes unintentional harm to an innocent, fine, hearing. unregistered, automatic jail time, fine, penalty a

Registered mage causes intentional harm: automatic jail time, expulsion from guild. unregistered, possible execution or life in prison camps.

Unintentional manslaughter: registered mage: expulsion from guild, possible execution, life in prison, unregistered: execution

Murder: execution, registered or not

Used magic while commiting a misdeameanor: upgraded to felony
Used magic while commiting a felony: possible execution, life in prison

penalty A means the subject is forced to abide by the laws of the guild or is inprisoned.
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Scionist
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« Reply #1 on: November 19, 2003, 01:43:42 PM »

Garian
NPC
 06:15 on Sept 16, 2000
Further clarification:

1) Spell Laws for IMA Mages

-Offensive spells of any type can not be sold to IMA mages. This applies to spells bought from the IMG, or from any IMG Member. This means IMG members can not sell (or trade) offensive spells to IMA mages. Starting spells must be non-offensive.

-However, Offensive spells spells can be aquired through adventuring by IMA mages. They must be registered with the IMI however in all cases as soon as possible.

-Necromancy and Invocation spells 3rd level and above are NOT legal. They may be traded into the IMG for a legal non-offensive spell of similar level.

2) Spell Laws for IMG Mages

-Necromancy and Invocation spells 3rd level and above are NOT legal.

-Spell permits can be granted for the use of otherwise illegal spells. This is done on an individual basis and must be approved by the Guild DM.

3) Grandfather Ruling.

As far as I know these rules should not change anything for most PCs in Thardferr. However a few PCs in the past may have had offensive spells given to them by the IMG when they were IMA members. They may keep these spells if their DM wishes this to happen.

If any IMA/IMG mages have completely illegal spells and you wish them to have spell permits (Because they were using them for guild buisness please post that they have these spells on you Magic Item thread.
For permission go through the guild DM. If a guild DM is not available go to the whatever council working in Thardferr.
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« Reply #2 on: November 19, 2003, 01:54:23 PM »

Official Magica Law
DM Council
 19:12 on May 13, 2003
Imperial Laws governing the use of Magic in the Six Realms of the Confederation, interpreted and amended.


The public binding of spells is illegal.


The follwing exceptions apply, and spells may be publicly bound under these conditions:


A servant of a God may use miraculous powers and spells to heal the injured and the ill, or to defend the Confederation, or to defend a citizen of the Confederation.

OOC: In other words, Clerics may use their spells, but they must be careful of producing "mage-like" effects. Also, Clerics of Evil Gods will likely not be using their spells legally.


Officers of the Court may use the arts of magic for purposes of interrogation or investigation in due process of the law.

OOC: IMG mages cooperating with the OOS or performing their "official duties" may use spells, though they are advised to use discretion.


A servant of the Confederation may bind spells to defend the Confederation, its Realms, or its Citizens.

(OOC: Again, IMG mages (and registered mages, even), may use spells in the performance of their official duties, as the situation warrants. Discretion is advised.)


Certain minor illusionary magics, which affect only the senses, or which alter the perception of an individual or item, are permissible for entertainment purposes. All spectators must be aware of the nature of such magics, and the spellbinder is responsible for any crime committed through the use of such magics.

(OOC: These spells are detailed in the Edict of the Emperor, Amendment 2. However, if someone is disguised or cloaked by illusion (such as invisibility) and commits a crime, the spellcaster bears equal guilt in the crime.)


Illusionary magics may be publicly bound within the realm of Alderd.

(OOC: These spells are detailed in the Edict of the Emperor, Amendment 2. However, if someone is disguised or cloaked by illusion (such as invisibility) and commits a crime, the spellcaster bears equal guilt in the crime.)


The realm of Edilar is exempt from the prohibition against the public use of magic.

(OOC: This is detailed in the Edict of the Emperor, Amendment 3.)


Any individual gifted in the Ars Magica or otherwise capable of binding arcane magics must be registered.


Any use of magic to cause harm or damage, either directly or indirectly is illegal.


Any spell which is capable of directly inflicting harm or damage is illegal.

(OOC: These two serve to outlaw the school of Invocation/Evocation. Spells of this school 3rd level and above are illegal. 1st and 2nd level spells are allowed, but if they directly inflict damage they cannot be used by a "legal" mage.)


Any spell which summons or creates a creature, being, or entity to cause harm or damage is illegal.

(OOC: This serves to outlaw several spells of the school of Conjuration/Summoning. By the original rules of Thardferr, this school was outlawed in its entirety. At present, it is a legal school, even though there are illegal spells therein.)


Any spell which channels necromantic energies, whether for the animation of corpses, or for the purpose of harming the living, is illegal.

(OOC: As with Invocation/Evocation, 3rd level and higher spells of the school of Necromancy are outlawed.)


Any crime committed by magical means or through the use of magic warrants the maximum punishment allowable for the crime. This includes any harm or damage caused to life or property through the use of magic, whether or not the harm or damage was intentional.


Any crime committed by an individual who is protected by magic, disguised by illusion, strengthened or otherwise altered by magic, is the responsibility of the spellbinder involved as well as the individual which committed said crime. The individual committing the crime is punished according to the deed, and the spellbinder is given the maximum punishment allowable for the crime.


Any crime committed by an individual who has been charmed, mesmerized, dominated, controlled, or otherwise compelled by magic is the sole responsibility of the spellbinder. The compelled individual is absolved of guilt and the spellbinder is punished both for the crime and for the compulsion.


No individual may use magic to read or manipulate another's thoughts, or to control another's actions.


No individual may use magic to spy on another. Magic used to spy on any agent of the Throne, on any government building, or on any official, is considered Treason, and punished by death.


The summoning of, communing with, or contractual agreement with any extraplanar power or being is considered Treason, and punished by death
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